|Mods of Kiseki RPG (kiseki_mods) wrote,|
@ 2007-12-27 10:09:00
KISEKI RPG HAS MOVED. FIND THE REVAMPED GAME AT miraclecountry!
Locations - Top
- The main island
- The main island - character run shops
Smaller islands - top
- The Farm island
- The Museum island
- The Sports & Onsen island
- The Zoo & Garden islands
- The Wings island
The main thing to know about Kiseki itself is that it's a separate world, formed by several islands surrounded by an ocean that leads nowhere. Inhabited by asocial, almost plush-like flying bunnies of varying sizes ("Usyagi", God's messengers in the CLAMPverse), the world itself is alive, so things change and move around. Set locations (described below) are unchanging, but other than that, generic shops appear and disappear, things like plants or benches or rocks move around, and so on. Another easily noticeable thing is the CLAMP theme influence in it - you'll find winged-egg shapes on various important places (such as the Welcome Center or the journals you're given), wing or sakura or teddy bear motifs on everything from clothes to decorations or even things like door handles. When something belongs to Kiseki itself, it's very obvious, and characters might be encouraged to buy their own things in shops or make them in order to feel less like they're just stuck in a hotel.
It's a cute, sparkly kind of place with an underlying hint of creepiness to it.
🌸 THE MAIN ISLAND
Fittingly egg-shaped, and of course much much larger than the other islands, in it you can find the following:
- The Welcome Center, at the north tip of the island. This building, shaped like a winged egg, is where people usually arrive. It works as a reception to the world itself. There's not much in it beyond some benches. Overall, it's very reminiscent of a waiting room at a hospital.
- The housing area, to the west to the Welcome Center in the northwest portion of the main island. With a series of domed buildings, the housing area has a small reception information booth shaped like a winged egg where you can rent a room, pay your rent, receive your allowance, or request a roommate. You might even be assigned a random roommate (which would be decided oocly).
Each dome defaults to being white and pink on the outside although renters can repaint if they wish. The interiors are all fairly similar looking. Plain, mostly white with touches of pink. Each dome is built like a small house, with a bathroom, a kitchen, individual bedrooms, and a living room. They all have at least a double-bed, a table with a chair, a sofa, and a cupboard with a few generic clothes, towels and bed clothing – all of which are decorated with little wings and egg motifs. If a character choose to alter or improve the decorations of their little house, they are free to do so. However, if a character is dropped and no one claims their possessions, they will disappear. If a character is removed due to a hiatus, but is set to return, any changes will be maintained. And yes, people can realize this difference ICly, and know that if the character's things are still there they're likely to return soon.
The domes can be rented large enough to house up to four people. The larger a dome, the fancier its interior might be, with a few more luxuries than what’s listed above. However, the larger the dome, the more expensive it will be.
There are a series of underground tunnels that connect each dome to another. Each dome contains a trapdoor at its center leading to an underground tunnel. Dimly lit with small floating lamps, these tunnels connect to each dome and also lead to different common rooms underground. There’s a cafeteria and a few lounging rooms equipped with couches and chairs, TVs, video games, and other luxuries.
Characters might also choose to live separate from other people. There are huts in the forest and on the beach available for rent. These are much smaller and lack a lot of common amenities afforded to those living in the housing area.
- The Sakura Park, the main park just south of the Welcome Center and taking up a large area of the main island, spreading out towards its center. With a huge, always blooming sakura tree at its center, this place seems to be the favorite meeting spot in Kiseki. If your character was actually looking for it, they might find any sort of plant or tree here as the vegetation sometimes switches around. Only the central sakura tree is constant.
Near the sakura tree, there's a large pavilion, with rows of tables and chairs in it, open for anyone to use should they wish to. Other than that it's your typical park, with benches, birds, and even squirrels or other small animals around.
- A fighting arena, to the south near the desolated area leading to the beach and close to a portion of the river. This large area, protected by a magical barrier which keeps any destruction contained within it, has rows of seats for anyone who might want to simply watch others train. It's also equipped with training dummies and other basic items for use - wooden swords, punch mitts, and so on. If you need anything special, place a request with the Usyagi or acquire it at the shopping district.
- The shopping district, east of the Welcome Center and in the northeast part of the island. A rather large area, you can find pretty much any shop there as long as you were looking hard enough. Of course, there’s no guarantee that the shop will be open. In fact, it seems more often than not that the shops are closed, aside from the character-run stores. Throughout the week, only very basic shops will be open, and with limited, understocked goods. On the weekends, though, random shops are likely to be open and more varied in what’s offered, and a great opportunity to find rare items. Your characters could open any sort of store themselves, all they'd need would be to talk to the Usyagi. There's also a plaza at its center, where a fountain with a giant Usyagi can be found. For specific character owned shops, look at the section on them below.
- The river and lake, in the southern part of the Sakura park. After the first flood receded, a small lake remained with a stream connecting it to the ocean. Both are large enough to allow people to swim or travel by boat. There are several boats to be found on small decks along the stream and near the lake's shores, which can be led by Usyagi, by characters who choose to work specifically there, or by the characters taking them. They require a very small fee to use and if unpaid for the amount will be added to the character's housing fee later.
- The forests, covering the western side of the island. In rough terms, they work exactly like this. Inside the forest all sorts of animals, monsters, and creatures lurk. The whole area has a multi-layered magic barrier which gets progressively stronger as you venture further in. This means that while the initial layers of the forest are usually safe and hold harmless "normal" animals, the areas farther away from the island are much more dangerous and have far deadlier creatures. The barrier also prevents most noises from the forest to be heard outside. It is an eerily silent, expansive entity.
While it used to look more inhospitable, the forests were revamped. Now the outer areas look very welcoming, full of flowers and nice paths leading into it, as well as a few small ponds. There are animals like rabbits, deer, wild birds, and others that can be hunted (or adopted) if one wanted to. The paths which fork out into the depths of the forest are far more elaborate and "pretty" in the initial sections, and gain a more natural look the further in you get. Eventually, the paths will just be made of dirt and ultimately blend in with the vegetation. Around the areas where the paths first change to a more rustic look, a few huts can be found. They have beds and small kitchens inside, and each of them has a well for clean water outside. These can be inhabited permanently if a character chooses it, or temporarily in cases of emergencies or vacations.
Following the path will lead to a series of caves nestled in the trees. These caves are strange - large and expansive, with a series of large caverns, open areas, and tunnels connecting it all. It's easy to get lost within these caves, so travel carefully. As you venture further in, though, you'll start to feel a very pure feeling. The source of this purity is an open clearing with a shrine at the center of it. The shrine is built around a large skeleton of a massive dragon, left over from an event that brought dragons into Miracle Country. Some of these dragons still live in the forest. The dragon's skeleton is surrounded by stone seats and carved stones, marking this a special, pure place.
Note: The monsters/etc that you can find within the forest constantly change, and can be chosen by the players. You can use the ones from CLAMP's stories (like the Kijis from TRC), or even some from other canons (FF and other games, HP, etc), as long as it's not breaking the 4th wall. If you're not sure about a particular creature being allowed, contact the mods.
- A temple, south of the shopping district and close to the train station. By default it takes the look of an old, abandoned Shinto temple, but if your character is of a specific religion it can change to accommodate that.
- The clinic, to the south of the forests in the southwest part of the main island. It seems oddly quiet for a clinic, small enough to house a few patients at a time. It isn’t used too often since injuries can heal so quickly here but it also houses the winged eggs where people are put in suspended animation by Kiseki. Your characters could also get check-ups here if they wanted to, or ask for medical supplies.
- The Yomogi school, at the northeast shore of the lake. Originally founded by Sayaka Okiura (from CLAMP's Kobato), it's now been rebuilt from scratch and larger. Students are given uniforms and all share lessons. While attendance isn't mandatory, they might end up there anyway (as long as their player wishes for this to happen, of course). Every once in a while, Kiseki informs an idle resident that they'll now be attending the school (or teaching a class, if they're too old/educated to attend as a student). Outside of the school there is a massive playground (with both indoors and outdoors areas) in addition to a patio and shaded area for breaks, lunch, and recess.
Classes can be taught by those who arrive to the country, but for various classes that lack a teacher, Kiseki has developed a system. Those lessons will be taught through a recorded video, showing merely a winged egg and whose narrator will sound like a monotonous recorded message. This video itself will not be as static as you'd imagine, and can answer questions pertinent to the lessons, even though any sort of questioning regarding Kiseki itself will be left unanswered. For those teachers who do choose to enroll (or simply end up forced to do so), individual classrooms will be set up, with plenty of material for them to use.
If you want to sign up your character as a student or teacher, make a note of it in the Taken Charas by player page. More information can be found here.
- The main island's train stations, with three on the main island. The first is between the Welcome Center and the housing area, the second is near the area where the lake leads to the river, and the third is at the beach. There are smaller train stations on every additional small island. The flying trains depart every half an hour to every other station. In each stop, a voice will announce the island's name.
- The beach, at the south shore of the island. There's a desolated area between the southern train station and the beach itself so it is only accessible by boat down the river or the flying train. The beach is wide, with white sand and a calm sea. On the west side of the beach, there’s a lighthouse where you can sometimes see lights coming from the other islands. While the beach used to be empty and quiet, now there’s a colorful ice-cream and drinks bar, several places to lounge at, and more importantly, huts which can be rented temporarily or permanently.
🌸 CHARACTER-OWNED SHOPS
These are businesses or places that are owned by characters in game rather than the Usyagi. While some are not as stable as other places in Kiseki, due to character's presence in game, others have been long-established fixtures in Kiseki's landscape.
- The Cherry Blossom Café, in the southeast side of the main island. Founded by Clow Reed years ago, Sakura Kinomoto is the current owner. It's a cute, cozy little place full of pink decorations. It serves as a small coffee shop - serving hot beverages, pastries, and other treats. It is connected to the candy shop (described below) with a courtyard between them with nice seats and tables and a fountain at the center. More information can be found here.
- The Candy Shop, connected to the Cherry Blossom Café (as explained above). Founded by Kakei and Saiga years ago, it was run for years by Himawari Kunogi before passing ownership to Sakura Kinomoto. Its specialties include candies, treats, and other confections. More information can be found here.
- The Bakery, located in the shopping district. Founded by Yoshiyuki Ueda, it has since passed to various owners. Its specialties are baked goods. It is currently run by Sebastian Michaelis.
- The Bike & Weapons shop, located in the shopping district. Founded by Neal Cassidy and Asami Sato, it's a large store that doubles as both weapon shop and bike repair shop, for some reason. It is currently run by Asami.
- Gillyflower, located in the shopping district. Founded by Kohaku, it was originally named "Usyagi" but was closed for many years. It was assigned to Arthur Pendragon, who renamed it Gillyflower and currently runs it.
- The Potions shop, exactly what it sounds like. A herbal and magical potions shop located next to Gillyflower, run by Merlin.
- The Bar, located in the shopping district. Currently run by Lucifer.
🌸 OTHER NOTES
- Bicycles are available for use all around Kiseki. There are places to store them or bike racks to lock them up for the day near all the train stations and in the housing area.
- Hot air balloons are available to rent at small booths near the Welcome Center, the forest's entrance, the Sakura Park lake, and at the beach. They can lead you magically if you tell them where to go. They are not that fast, however.
- Negative Energy Trees are a rare form of tree that can grow throughout Kiseki. It feeds on negative energy and when it's fully grown, it will sprout lantern-like fruits that begin to glow. Once they start to glow, it means that an invasion is imminent from the forests. From now on, it'll be necessary to patrol the area and stop these attacks before they begin. For more information, check the FAQ.
🌸 THE SMALLER ISLANDS
Shaped as sakura petals (save for the wings island, which fittingly is shaped as a wing), these surround the main island in four even intervals. Characters may walk to them using the connecting bridges or use the various methods of transportation to get to them.
🌸 The Farm Island:
To the northeast of the main island, this island has an animal farm and stables, where all kinds of animals are raised. Different from the zoo, these animals are raised for their milk, eggs, and wool. There are also horses which can be rented or bought. There's plenty of food for the animals around, including large bales of hay and grasslands that the animals roam. This island can be accessed through the north end of the shopping district with a land-bridge covered in grass and stray flowers.
🌸 The Museum Island:
To the northwest of the main island, this island has both a museum and a library. The library has all sorts of books available on many topics. The museum has many floors and is constantly changing its displays. You could find an exhibition of art one day and an exhibition of mummies the next. If you ask, the most you'll be told is that they keep everything in a basement (to which, of course, your characters will have no access - there's a door but it's magically sealed). A bridge lined up with bookshelves and with fossils as its stonework connects the northern end of the housing area.
🌸 The Sports & Onsen Island:
Also to the northwest of the main island, this island has both a sports area and onsen-style springs. The sports area is equipped with a gym full of different exercising machines, a vast swimming pool, skating rinks, a ballet studio, and so on. It also contains a building with a sports filed that will change forms – from a football field to a basketball court – depending on what the character wants to use it for. It’s supplied with plenty of different gear. This gear is old and well-used, so if your character is a frequent user, they might consider purchasing new equipment. The onsen is a peaceful, expansive retreat with many different springs – some separated by gender and some for general use. There are also rooms you can rent to have a weekend getaway. This island is connected to the main island at the north end of the housing district and its bridge is a rickety, old wooden bridge.
🌸 The Zoo & Garden Islands:
To the southwest of the main island, these two separate islands are connected by a series of bridges between the two. Therefore, in order to access the zoo island you must go through the garden island first. The island is connected to the main island with a bridge made of tree roots, and connects just south of the forest and clinic.
The first island holds the gardens. The garden island is divided in several sections of gardens. The smaller gardens usually change forms - from traditional Japanese gardens to your typical fancy western ones, to magic ones full of weird, exotic plants and gnomes to gardens of one specific color. It will change each week, more or less, so feel free to decide what a specific area looks like at the moment.
There is one separate, larger section of the garden that won't change, though. It’s set up so that characters might book small parcels of land, and grow their own fruits or vegetables.
The main attraction of this island, however, is the huge hedge maze in the middle of it! Each of its many openings has a post with instructions in it. Characters can enter the maze alone or in groups and try to reach the center of it before three hours pass. The maze houses several different monsters - their strength depending on how many people get into the maze at once and their relative strength. If the characters manage to survive and reach the goal, they will be brought back to the entrance and rewarded with either some money, clothes, or food. It will happen randomly, so your character might fight their way through only to receive a giant basket of cupcakes they won't want. People can try the maze up to five times a day, and if anyone's injured severely (or killed) inside the maze, they will simply be brought to the beginning, perfectly healed again. If they get lost inside the maze and can't find their way out, they won’t be able to use magic to get out: the hedges are immune to attacks. Attempting to fly out will mean the hedges grow exponentially. After three hours have passed, the character will be brought back to the entrance again.
Beyond the gardens and maze, there’s an ornate ballroom that’s available for rent, with a grand balcony that opens up to a view of the gardens. The grand staircase leads up into a large room meant for parties, either character-run or Kiseki-run.
Walking past the gardens island on other bridges made of roots, the second island is a massive zoo that spans the entire island. Here you'll find a strange mix of animals. You'll see regular ones but also animals like purple penguins, polka-dot lions, and dragons or unicorns. The more dangerous animals have a magic barrier set up around them so they won't escape or hurt anyone.
🌸 The Winged Island:
To the southeast of the main island, this island is shaped like a wing unlike the other petal-shaped islands. This island is connected by a bridge made of very large stepping stones and connects to the main island just south of the Cherry Blossom Café.
This island contains a large desert where wing-shaped ruins can be found with a large water reservoir within. Visiting this island will remind your characters of their family and those they consider dearest to them and the bond they share. Those coming to this island will often feel those intense feelings and feel happier as a result.
Farther along it, the desert slowly becomes a wasteland, with a replica of the Tokyo Tower standing tall towards the end. Stepping into this area of the island will occasionally cause your characters to feel inexplicably upset and overwhelmed, remembering their own traumas and issues.