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Mods of Kiseki RPG ([info]kiseki_mods) wrote,
@ 2007-12-27 10:09:00

Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Current mood: bored
Entry tags:locations

KISEKI'S LOCATIONS
<< Locations >>



THE MAIN ISLAND

In it, you can find:

- The Welcome Center at the north part of the island. This building, shaped like a winged egg, is where everyone first appears. Inside, only Kisekian women work.

- The hotel buildings, almost directly to the right of the Welcome Center. People can change rooms and switch places around without much trouble. As usual, Kisekians don't care much. Speaking of Kisekians, there is a considerable amount of them working around to keep the place clean and ready for any new arrivals, but it's strangely difficult to actually see any of them working. The most people usually get to see is one of them simply passing by.

- The park right across the Welcome Center. With a huge sakura tree at its center, the park seems to be the favorite meeting spot in Kiseki. If your character was actually looking for them, they might find any sort of plant or tree, as (with the exception of the main tree) they sometimes switch around.

- The shopping district, almost directly to the left of the Welcome Center. You could find pretty much any shop in here, as long as you were looking hard enough. Your characters could also open any sort of store themselves, all they'd need would be to talk to the Welcome Center girls, or the Kisekians at the hotels.

- The forests, covering the eastern and western sides of the island. In these, all sorts of animals, monsters and creatures lurk. The whole area has a sort of multi-layered magic barrier, which gets proggressively stronger as you venture further into it. This means that while the edges of the forests which face the center of the island are virtually safe (and usually the habitat of smaller, harmless creatures) the areas farther away from the island are much more dangerous and have far deadlier creatures living in them. The barrier also prevents most noises from the forest to be heard outside.

Note: The monsters/etc that you can find here constantly change, and can be chosen by the players. You can use the ones from CLAMP's stories (like the Kijis from TRC), or even some from other canons, as long as it's not breaking the 4th wall. If you're not sure about a particular creature being allowed, contact the mod.

- The hospital, to the south of the hotels, and past the western forest. It seems oddly quiet for a hospital, because most minor injuries heal too fast to need any kind of intervention. Your characters could get check-ups here if they wanted to, or ask for medical supplies. If you're not sure what a doctor would answer to something, or if something would be available there, confirm it with the mod.

- The school, next to the hospital. Kisekian natives didn't found it and don't use it. It's a relatively small building with just a couple of rooms, but it still has all the supplies you could need for regular lessons. Your characters can (optionally, of course) either attend the classes or teach them.

- The main library, past the school and almost across the train station. This immense library has virtually any sort of book, including both existing and non-existing ones. The librarian currently in charge is as unhelpful as the Welcome Center girls, but she might occasionally give accurate information. Just remember not to break the 4th wall - while your character could find comics in there, they wouldn't find CLAMP's, for example. And of course, there aren't any books on Kiseki itself.

- The main train station, past the park and further south than the forests. The flying trains depart every half an hour to each of the smaller islands.

- The beach, at the south. There's a desolated area between the main train station and the beach, therefore it's needed to take a train to get to it as well. Kiseki natives are hardly around this place, so it's a good spot if you want to be alone.


THE SMALLER ISLANDS:

These surround the main island, and sometimes change places overnight, so it's impossible to know their exact location. The trains will know where they are, though, so your characters don't need to worry about that.

They all include a smaller hotel and a small park. If you'd like, a character could actually move to one of these smaller islands - just clarify this in the Living Facilities entry.

Island "A":

Besides the park and the hotel, this one has the arcade and a cinema. The games available in the arcade usually change, and the cinema could play any movie you'd like. In both cases, the only limits would be, once again, breaking the 4th wall.

Island "B":

This one has the onsen springs in it.

Island "C":

This one's got an amusement park. As usual, the games in it often switch places or change entirely. It seems to have many Kiseki natives in it, but it's actually difficult to find yourself in the same game as them or even to see them in the same line as the one you're in.

Island "D":

This one's got a smaller library (which is pretty much the same as the main one, only with a little less variety of books and less space) and a museum. This museum has many, many floors, and is constantly changing. You could find an exhibition of art one day, and an exhibition of mummies the following one. If you ask, the most you'll be told is that they keep everything in a basement (to which, of course, your charas will have no access - there's a door but it's magically sealed).

Island "E":

This one includes a zoo, in which you'll find a strange mix of animals. You'll see regular ones, but also purple penguins, polka-dot lions, and things like dragons and unicorns. The more dangerous animals have a magic barrier set up around them, so they won't escape or hurt anyone.


More islands could be added to the world, if necessary. So if you'd like any other locations, or for your character to run a business in a separate island, just contact the mod!



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